It’s a vertical slice of functionality to ensure that every Iteration delivers new value. Some stories emerge from business and enabler features in the ART Backlog, while others come from the team’s local context.Įach story is a small, independent behavior that can be implemented incrementally and provides some value to the user or the Solution. The detailed implementation work is expressed through stories, which comprise the Team Backlog. Collectively, these artifacts are used to describe the solution’s intended behavior. SAFe describes a four-tier hierarchy of artifacts that outline functional system behavior: Epic, Capability, Feature, and Story. Enabler stories bring visibility to the work items needed to support exploration, architecture, infrastructure, and compliance. User stories deliver functionality directly to the end user. Through acceptance criteria and acceptance tests, stories get more specific, helping to ensure system quality. Details are deferred until the story is ready to be implemented. Stories provide just enough information for business and technical people to understand the intent. Each implements a small, vertical slice of system behavior. They are short, simple descriptions of functionality told from the user’s perspective and written in their language. Stories are the primary artifact used to define system behavior in Agile. Agile Teams implement stories as small, vertical slices of system functionality that can be completed in a few days or less. Stories are short descriptions of a small piece of desired functionality written from the user’s perspective. Bill Wake, co-inventor of Extreme Programming Story Stories act as a ‘pidgin language,’ where both sides (users and developers) can agree enough to work together effectively.
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