SimCity fans have been rightfully critical of Maxis' decision to make their game online-only. If you've ever wanted to design a wacky city from the future, this is your chance.įind a neighboring city to cooperate with 2. But even in the early going, it's made for some fascinating city designs. The upshot of all this is that you can make your city look however you want as long as you're smart about it.Ĭity planning nuts-the same people who have driven SimCity 4's user-generated content community for years now-will probably struggle with the overall lack of realism. The more successful cities tend to feature larger zones for high density buildings, as well as a few main arteries that can handle a lot of traffic. When wealthier sims are ready to move in, you can quickly upgrade the infrastructure to support them. Of them, dirt roads are the best, because they can be upgraded as time goes on. Rather than light, medium, and heavy zones, the type of buildings you get is determined by whether you choose low, medium, or high density roads. In fact, traffic control matters more than anything in the SimCity reboot. Second, they rely heavily on the type of roads that are nearby. Sims will quickly outgrow whatever tiny grid you give them. First, they need enough room to actually grow. That's not really the case in the reboot.įor the most part, buildings will grow up in any area that you zone, so long as you follow a few basic rules. After all, in those games, a well-planned grid was the only way to get a city to grow properly and fill up all available space. The first thing you will probably want to do is start laying out a perfect grid, like you probably have in pretty much every other SimCity until now. It's best to start with dirt roads and build up Vu.Don t start off building a perfect city grid 1. Players who preorder the game on Origin can receive bonus Heroes & Villains content featuring SimCity protector MaxisMan and his nemesis Dr. Each region will have many players, each with very different city types that are connected and influence one another," said SimCity lead producer Kip Katsarelis. What makes the multiplay unique is that cities are actually connected, so the choices that you're making at the city level have a rippling affect across the region and the greater SimCity world. "This is the first truly multiplayer SimCity. Players can work together to build structures that aid multiple cities. The game adds more multiplayer features this time around, with player cities being able to affect friends' cities. things like make a full bottom-up simulation where every Sim, every vehicle, every building is a real simulation," said SimCity creative director Ocean Quigley. We can do all the things that we were dreaming of with SimCity 4. "It's been nine years since Maxis made the last SimCity and computers have gotten so powerful. We are dedicated to making sure the experience - no matter the platform - has the fun, flavor and playability that has been intrinsic to the franchise since its birth." "Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. This is a franchise that means the world to us at Maxis and we're happy to be bringing it back home where we are reimagining it for an entirely new generation of players," said Bradshaw. "We'd like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This article contained embedded media which can no longer be displayed.
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