![]() ![]() Laguna Dam: Attackers are Russians, Americans defend.The stage is near Nelson Bay, the ground is snowy and has numerous defenses, the large number of buildings allows wide coverage, although armored are easy targets because there is only one road where can circulate tanks. White Port: Attackers are Russians, Americans defend.Each team has a large number of vehicles and support helicopters, three bases, which is in the middle is half of both so much of the action is often concentrated in that area, supported by armored is essential to achieve victory, there are many ships destroyed in the middle of the area forming a cover for the soldiers. The stage is in the desert near the docks. Atacama: Attackers are Russians, Americans defend.Due to the vast area of separation between the bases, it is very difficult to defend all bases at once. The stage is large with large open ground and there is no air devices in this scenario, although armored. High Laguna: Attackers are Americans defend the Russians.The scenario is quite spacious, each team has a number of vehicles, in this scenario is vital control over channel as safe swimming from one area to another, it is the only way to get from one area base to another. The scenario is based on the Panama Canal obviously. Panama Canal: Attackers are Americans defend the Russians.Scenarioĭuring the clashes, the scenarios are totally random, unless you decide you select items where you only fight in a particular scenario. – Free For All: Four patrols of four members each face each other to determine which squad wins, wins the first patrol to reach 50 points, 1 point is received every time a member of the patrol kills an enemy. – Patrol assault: Two patrols of four members each, are divided between defenders and attackers, the game mode is equal to mode Assault except that only one patrol per team is allowed. Meanwhile attackers must destroy the two bases, or placing bombs in them, or destroying structures where they are located, to win you must destroy all enemy bases. To win, the number of the attacking team must reach zero. – Assault: Two teams are divided between defenders and attackers, defenders will have two bases to defend, if they lose both, were removed to new bases, in total will have 6 bases to defend, but will have to defend both at once. It is possible, though remote, that a group without flags be able to control the situation and overcome by deaths. During the course of the game each team has a certain number of reinforcements available (comebacks, in other words) that decreases proportionally to the number of controlled flags and the number of casualties suffering from a particular computer. But the game is not won by the number of flags that controls or have flags in your power longer than the opposing team, the game is won when one team reaches zero. – Conquest: On stage there are 3 or 4 flags each team must take the classic mode domain. ![]() In Battlefield: Bad Company 2 there are four game modes. Teammates are the same as your fellow patrol, the difference is that if you fall, will reappear next to a patrol partner who is still alive. A patrol consists of 2 to 4 members, which are framed within a team where more patrols in a team can have up to three patrols, that means a team can have a maximum of 12 players (16 players PC), integrated within a team. Unlike most multiplayer games modes FPS in Battlefield: Bad Company 2 fights in patrols, not alone. Īs in the previous Battlefield: Bad Company, the player can unlock weapons, accessories therefor, secondary weapons and items to support your fellow. This article contains information multiplayer video game Battlefield: Bad Company 2. ![]()
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